AI travel product · V2 redesign

Yond

Turning travel inspiration into a bookable trip, with a coherent mobile journey, clearer user control and a scalable design foundation.

Product DesignAIDesign System
Yond project overview
The V2 mobile experience connects discovery, Boards and trip planning.

Project at a glance

My roleSole Product Designer
TeamFounders and developers
EngagementEarly-stage product, V2
ScopeResearch, UX, UI and design system
Challenge

Browsing was enjoyable, but progressing was not. The MVP had a broken continuity between inspiration, planning and booking.

Contribution

I reframed the product journey, redesigned the Board and booking flow, tested the direction and created the first shared design system.

Outcome

One connected path from discovery to booking, with visible inputs, editable recommendations and reusable patterns for future development.

01

A strong idea, but not yet a coherent journey

I joined Yond early as the sole product designer, working directly with the founder and engineering team. The starting point was a simple MVP with fragmented flows and no shared design language. My mandate was to reimagine V2, clarify the product proposition and establish foundations that a small team could build on quickly.

Yond: A strong idea, but not yet a coherent journey
A shared visual foundation gave the small team a consistent language for design and development.
02

The product challenge

Users could discover content, but saving and organising it was unclear. The relationship between inspiration boards and a real trip was weak, automation happened largely out of view, and fragmented interface patterns slowed design and development decisions.

Yond: The product challenge
The redesigned journey makes the route from inspiration to booking visible.
03

Research changed the question

Early users valued speed, inspiration and quick suggestions, but wanted clearer control over preferences and recommendations. The question shifted from “Can AI plan it?” to “Can I shape what it plans?” The design response was to make saved intent, recommendations and editing options visible.

04

Turning the Board into a workspace

The original Board combined search, filters, exploration, editing and trip creation in one dense screen. I simplified the default view and introduced contextual actions only when needed. Users could select which pins should influence a trip, discover related ideas without losing context, and edit the Board with less clutter.

05

A visible path from trip to booking

I redesigned the journey as a sequence of understandable decisions: add trip details, compare rooms, add experiences, check availability, then review and pay. The flow replaced a large automated leap with a step-by-step path where users could see and edit what shaped the result.

06

From complete automation to guided control

The earlier concept prioritised generating a finished trip quickly. Testing showed that speed alone left assumptions hidden and confidence fragile. I made the trade-off explicit: a little more interaction produced greater confidence, clearer ownership and a stronger path to action.

07

A foundation for faster iteration

Alongside the first product release, I created a lightweight system for colour, type, spacing, interaction states and reusable components. Accessibility checks and documented rules reduced one-off decisions while keeping the team moving at startup pace.

08

Outcome and next steps

The redesign clarified both the customer journey and the product proposition. The direction was validated through user research and usability testing. The next step would be to measure progression from Board creation to booking, test which explanations build trust, and prototype failure and recovery states earlier.

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