Travel assistant powered by AI

Yond

Yond is a smart travel app that helps users discover inspiration, collect ideas, and effortlessly turn them into bookable trips. Think of it as a mix of Pinterest for travel inspiration and a travel assistant powered by AI.

Product DesignAIDesign System
Yond project overview

My role

Product Design (UX & UI) · User Research & Testing · Information Architecture · Design System & Components Library · Collaboration with Founders & Developers

01

The project

I joined Yond early on as the sole product designer, working directly with the founders and developers. At that time, the product existed only as a simple MVP without a clear design direction. My mission was to reimagine the experience, redesign the app (V2), and establish a strong design system to support rapid growth.

Yond: The project
02

Challenges

The MVP lacked a coherent user journey and had fragmented flows. There was no consistent design system, making development and iteration slow. Users struggled with the value proposition: collecting inspiration was fun, but how it translated into actual trip booking wasn’t clear. The app needed to balance inspiration browsing (Pinterest-like) with practical planning (trip building and booking).

Yond: Challenges
03

Reviewing the information architecture

I started by mapping the existing product flows and identifying pain points in the user journey: Users could browse content but had difficulty saving and organising it. The step from “inspiration board” → “bookable trip” was confusing. Navigation felt scattered, with unclear entry points for trip creation. I redesigned the architecture with a clear funnel: Discover → Save (Pin) → Organise (Board) → Generate Trip → Book.

Yond: Reviewing the information architecture
04

Designing core user flows

I collaborated closely with the dev team to test and refine key flows. Users can set up themed boards where they pin inspiration. From a board, users can trigger the AI trip planner. The flow guides them through preferences and then generates a full trip package: flights, hotels, activities. I added micro-interactions and improved discoverability of the “Pin” action. After testing with early users, we realised they wanted control but also guidance.

Yond: Designing core user flows
05

Experimentation & testing

We iterated quickly, using lo-fi prototypes for early feedback, then moving to high-fidelity designs once the flow was validated. Ran usability tests with target users. Gathered feedback on how intuitive the journey felt. Adjusted flows to reduce friction points.

Yond: Experimentation & testing
06

Building the design system

One of my biggest contributions was creating a scalable design system. Defined typography, color palette, and spacing system. Built reusable UI components: cards, buttons, modals, navigation, and pin interactions. Documented design patterns to keep consistency across the app. Worked closely with developers to ensure the system was easy to implement.

Yond: Building the design system
07

Results & impact

Clarity in the user journey: From browsing inspiration to booking a trip, the flow is now seamless. Stronger product identity: The app now looks and feels consistent across touchpoints. Faster iterations: Thanks to the design system, devs could build faster, and new ideas could be tested quickly. Positive feedback from early testers: Users highlighted how easy it was to go from “dreaming” about a trip to actually planning one.

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